Uplink-11′s maps
I. Introduction
Here, we provide some info and download links to maps made by Uplink-11 (alias of Sah War/Ve4ernik), an amateur WC3:TFT map creator.
The maps themselves are not much to look at, just some random noobish modding tests, so don’t expect anything grand.
Still, if by some reason you come to like them, you can contribute with ideas and resources by commenting below or by contacting the author at ve4ernikATgmailDOTcom.
II. Notes
III. Maps
» AotW(Attack of the Warped)
Description: A DotA clone with custom heroes, spells and items, based upon DotA Template by SD_Ryoko&AceHart v1.0 / v2.0 by Hacker?.
Category: Hero Defense (DotA-like)
Tileset: Ashenvale
Dimensions: 128×128
Playable Area: 116×116
Recommended Players: 2-10
Size: 298+ KB
Download: v0.2 – available@MediaFire , v0.3d – coming soon
Game Modes:
-ap, -ar, -uber, -sc, -usm, -itemdrop (-id),
-dm [number of lives] (without the brackets), -sm
The host must choose the mode by typing it using [enter] and confirming it by pressing [enter] again. The host has 45 seconds to choose it or the mode will remain Normal Mode.
=MODES (host only):=
-ap
-allpick --- All pick mode. You can select your hero from any tavern.
~
-ar
-allrandom --- Heroes for all players are randomly selected.
~
-reverse --- Every player picks a Hero from either Tavern.
That Hero is randomly assigned to a player of the other team!
If there's more players in one team, those poor sobs get a random Hero. -repick and -random are not available in this mode.
~
-sc
-supercreeps --- Every now and then a couple Super Creeps (really strong Creeps) will spawn for your team.
~
-id
-itemdrop --- A dying Hero drops a random item. Even undroppable ones!
~
-dm [number]
-deathmatch [number] --- Death Match. Each player gets [number] lives. If your Hero dies too often, you're history.
If no number is given, it defaults to 3.
~
-uber --- Heroes start at level 10 and revive in half the time.
~
-sm
-shortmode --- Heroes gain experience faster,
Structures have less hitpoints,
You get more Gold (16 every 8 seconds, instead of only 8 every 8 seconds).
~
-usm
-ultrashortmode --- Heroes gain experience faster,
Towers are weaker,
More money,
Heroes start at level 10 and revive in half the time.
~
-mb
-multiboard --- Toggle.
Revival times will show either in the multiboard, visible for all players, or only for the owner of the dead Hero.
=Commands usable by all players:=
-random --- Pick a Random Hero.
Don't know what Hero to pick?
Random only works once.
~
-repick --- Repick a Hero.
Didn't like the Hero you got? Try another one.
Repick only works once.
~
-ms
-movespeed --- Shows your Hero's movement speed.
~
-ma
-matchup --- Shows which Heroes your opponents control.
» Run Ninja Run Final BG_u11
Description: A small mod of Run Ninja Run Final BG (which on the other hand was based upon the Run Kitty Run map) with a new spell, more collectibles and new items.
Category: Mini-Games/Sports/Sheep games
Tileset: Northrend (Winter, mixed tileset)
Dimensions: 64×64
Playable Area: 52×52
Recommended Players: 2-10
Size: 2,20 MB
Submitted: May 8, 2009
Download: v1.1 – available@MediaFire, next version + EN edition – coming soon
Known bugs: the -revive option doesn’t work.
IV. Having problems? Read below.
Q: How to install these maps?
A: Visit the download links, download the .zip file, unpack it and copy&paste the map (.w3x file format) in your “…\Warcraft III\Maps\” folder.
To play, launch the game either in Singleplayer (useless because none of these maps have singleplayer bots) or in Multiplayer (recommended), navigate through your maps and host it and when enough players join (+ download from you), start it.
We recommend playing over LAN using the Garena client (or alternatively via a self-hosted LAN-over-the-Internet Hamachi server, or using other VPN clients, like Tunngle, Comodo EasyVPN, GameRanger and many other).